Vulkan does help, but its mostly the intel patch, and the thread scheduler sorcery that help make this game not play like total trash. There are niche cases you can be CPU bottlenecked by resolution because the graphics API is behaving primarily as if it is single threaded. ![]() I have at present the fastest consumer available CPU in the world a 5950X. ![]() FSR literally makes it possible to hit higher resolutions with raytracing. This game has one of the nastiest graphics API draw call bottlenecks ive ever seen. Hypothetically the security in windows store is defeatable. Ill be able to do the dinosaurs some of the environment and the first person relevant geometry. Ive modded the game extensively unlike anyone else on this planet.ġ: Raytracing (Screenspace based path tracing)Ģ: FSR upscaler ive improved with vector floating point stabilityĤ: Intel compiler spoof patch to speed up AMD CPUsĥ: Texture mod pending, its already half done ![]() Since it is made in Unity, modding will be far more possible ![]() If you own the game already it will be free, which will be out by the end of summer this year. Originally posted by Salt Incarnate:There is a release that is done in the Unity engine.
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